SIGNAL BOOST, EVERYONE!

simstuck:

pringtella:

NOTE: THIS IS ONLY AVAILABLE UNTIL JULY 31ST, 2014.

YOU GUYS CAN NOW HAVE THE SIMS 2 ULTIMATE COLLECTION, THAT INCLUDES ALL THE SIMS 2 EXPANSION PACKS AND STUFF PACKS FOR FREE USING ORIGIN!

JUST GO INTO ORIGIN, CLICK “ORIGIN”, “ADD GAME”, “REDEEM PRODUCT CODE”, AND IN THE PRODUCT CODE FIELD, ENTER I-LOVE-THE-SIMS AND THERE, YOU HAVE TS2 UC FOR FREE! <3

Source

You guys might wanna check this out ;p

Hey, look! Free Sims 2! With all the expansions! All of them!

vastderp:

variablejabberwocky:

tatterdemalionamberite:

manyblinkinglights:

elanorpam:

anyexcusetofangirl:

i love homestuck

okay this has been in the homestuck-update tag and i just can’t see what relation it has to homestuck other than a) the goth girl wears purple and b) this is totally the kind of image dave and terezi would mock the shit out of and scribble over because REALLY

Boy’s grey would be my guess.

Also the purple-wearing goth girl has white hair *and* a purple headband, which really makes me wonder if the cover artist unknowingly cribbed off some fanart at some point in the process. (I’ve heard some pretty scandalous things about cover art processes at major publishers.)
She’s kind of… You know the fake superhero dolls at the dollar store? She’s a fake superhero doll for Rose. Like if you cast this picture in plastic she’d come in a box labeled “Cephalopod Counselor” with an eldritch crochet hook accessory and a little bottle of grimdark special effect gunk that’s spilled all over the package by the time you open it up.

yep
first impression was some kind of longhair!Rose/ human!Karkat, surprise visit to Jade housesitting for John and his dad
(although the Jade part seemed stretched a bit)

the guy looks like an alternian and the girl is literally stuck in her home by the scary threatening outsiders

IMO they look more like Hermione Granger, Marshall Lee and some sort of evil late eighties / early nineties bootleg knockoff of Sabrina the Teenage Witch.
Wait a minute, now that I think about it, the one on the left looks sort of like some late eighties / early nineties version of Rose Tyler, the one on the right looks sort of like Amy Pond, and the one in the middle looks sort of like the Eleventh Doctor.

vastderp:

variablejabberwocky:

tatterdemalionamberite:

manyblinkinglights:

elanorpam:

anyexcusetofangirl:

i love homestuck

okay this has been in the homestuck-update tag and i just can’t see what relation it has to homestuck other than a) the goth girl wears purple and b) this is totally the kind of image dave and terezi would mock the shit out of and scribble over because REALLY

Boy’s grey would be my guess.

Also the purple-wearing goth girl has white hair *and* a purple headband, which really makes me wonder if the cover artist unknowingly cribbed off some fanart at some point in the process. (I’ve heard some pretty scandalous things about cover art processes at major publishers.)

She’s kind of… You know the fake superhero dolls at the dollar store? She’s a fake superhero doll for Rose. Like if you cast this picture in plastic she’d come in a box labeled “Cephalopod Counselor” with an eldritch crochet hook accessory and a little bottle of grimdark special effect gunk that’s spilled all over the package by the time you open it up.

yep

first impression was some kind of longhair!Rose/ human!Karkat, surprise visit to Jade housesitting for John and his dad

(although the Jade part seemed stretched a bit)

the guy looks like an alternian and the girl is literally stuck in her home by the scary threatening outsiders

IMO they look more like Hermione Granger, Marshall Lee and some sort of evil late eighties / early nineties bootleg knockoff of Sabrina the Teenage Witch.

Wait a minute, now that I think about it, the one on the left looks sort of like some late eighties / early nineties version of Rose Tyler, the one on the right looks sort of like Amy Pond, and the one in the middle looks sort of like the Eleventh Doctor.

Anonymous said: I had been expecting the possibility of including the arms, but I wasn't SURE, so I still find it somewhat exciting to have it _confirmed_ that John arms can/would show up. (Of course, seeing as they can be in Con Air, this should be possible, but I still think the confirmation is somewhat exciting, even though it might not be a strictly canonical confirmation). I thought it was neat.

bladekindeyewear:

Please imagine a scenario where Andrew would personally intervene against such a Paradox Space strip with a veto, saying “No, you cannot put random John arms in your comic”.

There is no such scenario. It never had a chance of happening.

I imagined such a scenario, and it was hilarious. Implausible, but hilarious.

It looked a lot like this.

vastderp:




I don&#8217;t know how to feel about this. :?

vastderp:

image

image

I don’t know how to feel about this. :?

(Source: b1pper)

capteinwayfinder:

Dashcon ball pit

image

I looked it up and this appears to be a hoax.

From what I’ve heard, a lot of people are saying that the ball pit was the best parts of the Dashcon. (Although I wouldn’t expect the plebs to appreciate an avant garde minimalist production of Waiting for Godot.)

#too soon?

(via vastderp)

rachelpxs:

prokopetz:

The thing that gets me is that, as far as we know, trolls don’t grow facial hair. So: a. why would he think a fake moustache is a good disguise? and b. how did he know about moustaches in the first place?

much like Dad, the Beagle Puss is a universal constant

Troll Will Smith has a mustache in The Thresh Prince of Bel Air.

But since troll biology seems to run on the rule of funny, I’m just going to assume that it’s a fake comedy mustache like Charlie Chaplin, Groucho Marx or Jane Crocker, because it’s funnier that way.

HARRY POTTER AND THE FEDORA THAT JUST WOULDN’T SHUT UP

the-rain-monster:

Would the original owner’s personality be magically sealed in it, like the Sorting Hat? Harry and friends have to wear it to get through some trial its original owner created and the whole time its horrific drivel drones on and on and on. That’s one hell of a cursed object.

Alternate story idea: Slytherin douchebro searches for a legendary magical 19th century Fedora with the personality and wisdom of its original owner so that he can become the ultimate PUA. Plot twist: The original owner was a muggle-born Hufflepuff auror suffragette who fought in the Global Wizarding War back in the forties, and her magical talking Gilded Age ladyhat will have none of his bullshit. Albus Potter and Rose and Hugo Weasley think this is hilarious.

(Source: vastderp)

korkrunchcereal:

A New Warlord

verillia:

korkrunchcereal:

chemicalbydefault:

korkrunchcereal:

There is a new FEMALE Warlord.

Read More

That’s pretty awesome, but I wonder where they are marking the timeline change to bring in a female warlord?

Was she written out, like that post from forever ago suggested, or is it just a myriad of events from no Legion coming that made her rise?
I demand more story!

She is Burning Blade Clan, who had no prior background or history really so it’s a perfect blank spot.

Aren’t Burning Blade the cultists/fanatics we saw in Ragefire Chasm?

Burning Blade Cult yea. They were demon worshippers; the clan originally wasn’t but than they became the most psychotic in the MU, used as a last resort weapon. The Blademasters also came from this clan.

I’m so excited about Azuka Bladefury, and I’m really, really hoping that she ends up pulling a heel face turn.

oxstone:

kirahti:

Yrel/Maraad Ship has Sunk

kirahti:

jaraxxus:

korkrunchcereal:

Yrel and Maraad? Not in a romantic relationship.

https://twitter.com/DaveKosak/status/481131767810625537

I hope that doesn’t mean she’s his sister and therefore the mother of Garona

I want that even less

…Oh why do I have a very very…

Honestly, I hated the entire frickin’ half/part Draenei angle they came up with for that part of the plot.  It felt like it was put in for shock value.  And please, please do not get me started on the shamageadin.  I hate him even more than SHE-WHO-MUST-NOT-BE-NAMED and that’s saying something.

The entire plot angle for how Garona was created and her son-it just felt to me like somebody was running afoul of a deadline and decided to take the cheap way out. 

That storyline was a mess, and it really show given the fact it’s almost been unanimously determined by the players (and I think parts of the writing staff) that it’s going to be ignored and never mentioned again.

I also like how reading both tumblr and twitter comments you just see a slew of “Yrel better fucking not be Garona’s mom”. We all know that’s where it’s going, and not a single person is happy about it (for pretty obvious reasons).

I’m so relieved that they decided to drop that storyline. Now Yrel can get her own storyline that doesn’t revolve around Maraad (who is no longer her boyfriend) or Velen (who is no longer her uncle) or the infamous alt!Yrel backstory (which I’m hoping has been dropped or at least heavily revised).

As for Garona, I’m really, really hoping that the Sargerai are going to be used to give her a new, less awful backstory.

encfusion:

wowthings:

encfusion:

wowthings:

Can I just… what?
I normally try to avoid negative commentary, but this really pisses me off. Non-frost mages (and even frost, to some extent depending on the situation, specifically if the mob is immune to roots/slows) are literally the squishiest classes for soloing.
Conjure Food??? Are you fucking kidding me? Do you even play this game? Do you have any idea how eating works? And I don’t even want to talk about them trying to get rid of instant-cast spells. Tell me again how I’m supposed to survive against a mob that I can’t use CC on, while I can either kite and do nothing or stand there and cast while getting two-shot from white hits? Tell me again which glyphs and talents allow me to heal myself in combat, especially after the removal of healing from the level 90 talents?
Conjure Food………………. smh.
Oh, but wait, we also have Flameglow, which in MoP saves me from a whopping 5k damage on every hit. Oh boy.

I’ve gotta disagree. Temporal Shield/Ice Barrier should be up for reduced damage, if they get close, Ice nova and blink away. They still catch up? If you’re Arcane, you should have the Slow glyph so the mob is insanely sluggish. Fire? You can run and cast with Scorch and if you get the double crit, Pyroblast! that mofo. 
Now if you’re talking about soloing old raid content? Yeah I agree 100%. I can’t solo any of that shit since there are no heals available to us Mages and Ice Barrier/Temporal Shield won’t stay up for long.

Whoops I accidentally reblogged this to my personal blog… anyway…
The main point I was trying to make is that Conjure Food isn’t going to save me during a fight. Conjure Food, in my opinion, does not count as a defensive ability. If I’m about to die in the middle of combat, I can’t just say, “Hey bro, can you hold off a sec? I need to sit down and eat for 30 seconds.”
I’m aware that mages have always been considered the “glass cannon” class. That’s fine. We do do nice burst damage, albeit somewhat unreliably. I think I’m fairly good at playing a frost mage in a raid setting, and I die much less often than other people in my group, by far. Ice Barrier is great, I use it all the time! But Conjure Food has not once saved me during an encounter. It is not a defensive ability.
Don’t get me started on soloing old content, haha. Iceblock and Cauterize only delay the inevitable, although in WoD Iceblock is getting a nice heal added, which is great. Invisibility just makes the stuff reset, sooo that’s not really an option either. Even a small heal like the glyphed Evocation is better than nothing.

I get ya more now. I guess the glass cannon thing they’re really taking to heart. I wish we’d get a healing spell or another shield, but with the ability pruning coming it doesn’t look promising. Plus, I don’t see a way to bring one to our arsenal that would make sense for a Mage to have.

I&#8217;m hoping that the garrison summons are powerful enough to make a difference with questing and rares in WoD (also, they&#8217;re all multi-tap like the Isle of Thunder and Timeless Isle rares, so players can call for help).
As for soloing old content, unfortunately, I think it&#8217;ll probably be a long time before mages can solo old content as easily as classes with tank specs.
(I&#8217;m guessing that Celestalon probably interpreted &#8220;self-sustainability&#8221; as &#8220;the kind of downtime reduction QoL improvements that a bunch of classes and specs got in Cataclysm and MoP&#8221;.)

encfusion:

wowthings:

encfusion:

wowthings:

Can I just… what?

I normally try to avoid negative commentary, but this really pisses me off. Non-frost mages (and even frost, to some extent depending on the situation, specifically if the mob is immune to roots/slows) are literally the squishiest classes for soloing.

Conjure Food??? Are you fucking kidding me? Do you even play this game? Do you have any idea how eating works? And I don’t even want to talk about them trying to get rid of instant-cast spells. Tell me again how I’m supposed to survive against a mob that I can’t use CC on, while I can either kite and do nothing or stand there and cast while getting two-shot from white hits? Tell me again which glyphs and talents allow me to heal myself in combat, especially after the removal of healing from the level 90 talents?

Conjure Food………………. smh.

Oh, but wait, we also have Flameglow, which in MoP saves me from a whopping 5k damage on every hit. Oh boy.

I’ve gotta disagree. Temporal Shield/Ice Barrier should be up for reduced damage, if they get close, Ice nova and blink away. They still catch up? If you’re Arcane, you should have the Slow glyph so the mob is insanely sluggish. Fire? You can run and cast with Scorch and if you get the double crit, Pyroblast! that mofo. 

Now if you’re talking about soloing old raid content? Yeah I agree 100%. I can’t solo any of that shit since there are no heals available to us Mages and Ice Barrier/Temporal Shield won’t stay up for long.

Whoops I accidentally reblogged this to my personal blog… anyway…

The main point I was trying to make is that Conjure Food isn’t going to save me during a fight. Conjure Food, in my opinion, does not count as a defensive ability. If I’m about to die in the middle of combat, I can’t just say, “Hey bro, can you hold off a sec? I need to sit down and eat for 30 seconds.”

I’m aware that mages have always been considered the “glass cannon” class. That’s fine. We do do nice burst damage, albeit somewhat unreliably. I think I’m fairly good at playing a frost mage in a raid setting, and I die much less often than other people in my group, by far. Ice Barrier is great, I use it all the time! But Conjure Food has not once saved me during an encounter. It is not a defensive ability.

Don’t get me started on soloing old content, haha. Iceblock and Cauterize only delay the inevitable, although in WoD Iceblock is getting a nice heal added, which is great. Invisibility just makes the stuff reset, sooo that’s not really an option either. Even a small heal like the glyphed Evocation is better than nothing.

I get ya more now. I guess the glass cannon thing they’re really taking to heart. I wish we’d get a healing spell or another shield, but with the ability pruning coming it doesn’t look promising. Plus, I don’t see a way to bring one to our arsenal that would make sense for a Mage to have.

I’m hoping that the garrison summons are powerful enough to make a difference with questing and rares in WoD (also, they’re all multi-tap like the Isle of Thunder and Timeless Isle rares, so players can call for help).

As for soloing old content, unfortunately, I think it’ll probably be a long time before mages can solo old content as easily as classes with tank specs.

(I’m guessing that Celestalon probably interpreted “self-sustainability” as “the kind of downtime reduction QoL improvements that a bunch of classes and specs got in Cataclysm and MoP”.)

(Source: mmo-champion.com)

Let’s Play Final Fantasy V: Part X

Island Shrine

Another thing I noticed with the new high-res graphics: these doors have carved faces on them.

Boss - Wendigo

  • Level 7, 20,000 HP, 8,192 MP, 65x10 Strength, 10 Magic, 40 Speed
  • 10 Defense, 20 Resistance, 0 Evasion, 10 Magic Evasion
  • Heavy
  • Absorbs Water, immune to Earth
  • Status Immunity: Poison, Mini, Toad, Petrify, Death, Silence, Berserk, Confuse, Paralyze, Old, Stop
  • Active Abilities: Attack, Mind Blast, Hurricane, Confuse
  • Reaction Abilities: Counters multi-target attacks with Frost, counters single-target damage by switching places with copies
  • Steal: Dark Matter
  • Drops: n/a

Wendigo has 3 false copies, and switches positions whenever it takes damage. Attacks against the copies have no effect, and multi-target attacks are countered with Frost. I’ll give Krile Learning to pick up Mind Blast, and have her attack with a Twin Lance and Dancing Dagger. Faris will use the Thief Knife, Cover and regular attacks, Lenna will use Mug with the Assassin’s Dagger and Bartz will use Rapid Fire with the Chicken Knife. We’ll heal with Hi-Potions, since Krile’s the only one who knows !Blue or !White and her ability slot’s tied up with Learning.

Faris used Spellblade: Sleep, since I noticed that Wendigo wasn’t immune to that status. She only managed to inflict Sleep once, but it allowed us to get two attacks in a row before the swap. Faris should’ve used the Genji Gloves for protection against paralysis, and Faris and and Lenna should’ve used a Lamia’s Tiara to protect against Confusion.

Mind Blast is slightly weaker than Bio, but it pierces magic defense and inflicts paralysis and HP leak. Since it’s an auto-hit spell, it paralyzes any enemy that’s not immune.

Taking the second tablet broke the seal on Fork Tower.

Monster Hunting

We got the Masamune, Apollo’s Harp and Fire Lash, since those three are usable by jobs we haven’t rolled yet.

Lenna mastered Red Mage …

… and rolled Time Mage!

Time Mage (530 AP to master)

  • Base Stats: 19 Strength, 26 Agility, 21 Vitality, 48 Magic
  • Innate Abilities: !Time
  • Learnable Abilities: !Time, Equip Rods
  • Equipment: Knives, rods, staves, mage armour / robes

Time Mages are a powerful support class, Haste and Hastega in particular make a huge difference during boss fights. !Time allows any job to cast Time Magic and gain the base Magic Stat of a Time Mage. Equip Rods allows any job to equip rods and staves.

Faris mastered Mystic Knight …

… and rolled Beastmaster! Yes! Finally! Now I can learn Blue Magic the easy way!

Beastmaster (630 AP to master)

  • Base Stats: 37 Strength, 25 Agility, 32 Vitality, 21 Magic
  • Innate Abilities: !Catch / !Release
  • Learnable Abilities: !Calm, !Control, Equip Whips, !Catch / !Release
  • Equipment: Knives, whips, light armour / clothes

Beastmasters are one of those quirky, situational utility jobs. !Calm inflicts Stop status on Beast-type enemies. !Control attempts to take control of an enemy, and is useful for learning Blue Magic. Equip Whips lets other jobs wield whips, and gives them the base Strength and Agility of a Beastmaster. !Catch captures a monster with 1/4 or lower HP (1/2 or lower with a Kornago Gourd equipped), once a monster is caught, !Catch is temporarily replaced with !Release, which releases the previously captured monster to perform a special attack, some of them are pretty powerful.

And we found the elusive Vilia in the southwestern ocean. Wow, she really does look like some kind of evil Aeris.

We captured a Kornago in the Mirage area, and did the Kornago Gourd sidequest.

  • We learned Doom (which kills an enemy after a 30 second countdown) by using !Control on one of The Damned in the Island Shrine and giving it an Ether.
  • I discovered an interesting glitch, because of diagonal movement, it’s possible to encounter enemies in the ship while you’re on the edge of a tile that’s coded for land encounters.
  • We learned Mighty Guard (which buffs the entire party with Protect, Shell and Float status) by using !Control on the elusive Stingray in the ocean above Walse Tower.

Fork Tower

Okay, on to the Fork Tower. For the White Tower of Strength, I’ll send over Bartz with the Assassin’s Dagger and !Rapid Fire, and Faris with the Fire Lash and Equip Shields, they’ll both use Elven Mantles. For the Black Tower of Magic, I’ll send over Krile with !Blue and Lenna with !Steal, they’ll both wear Reflect Rings (White Wind ignores Reflect status), and Krile will use an Air Knife to boost Aeroga.

It looks like they fixed the counter script to recognize !Call as magic, so I gave it to Krile to save MP.

Boss - Minotaur

  • Level 37, 19,850 HP, 0 MP, 99x9 Strength, 0 Magic, 35 Speed
  • 0 Defense, 0 Resistance, 0 Evasion, 0 Magic Evasion
  • Humanoid, Heavy
  • Absorbs Poison, Holy, Earth and Water
  • Status Immunity: Poison, Darkness, Silence, Old, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Slow, Stop
  • Active Abilities: Attack, Critical Attack, Strong Attack
  • Final Attack: Holy (attempts t ocast it, but doesn’t have the MP)
  • Steal: Leather Shoes, Fuuma Shuriken
  • Drops: n/a

There’s not much strategy here. Bartz uses Rapid Fire, Faris just attacks. Hi-Potions are used to heal.

Oh, and Bartz drank a Speed Shake for the Haste buff.

Boss - Omniscient

  • Level 53, 16,999 HP, 30,000 MP, 100x20 Strength, 20 Magic, 26 Speed
  • 0 Defense, 8 Resistance, 0 Evasion, 0 Magic Evasion
  • Heavy
  • Weak against Wind, no elemental resistances
  • Status Immunity: Poison, Mini, Toad, Petrify, Death, Confuse, Sleep
  • Active Abilities:
  • HP >= 4,000: Cure, Fire, Slow, Libra, Blizzard, Regen, Mute, Poison, Hoste, Mini, Float, Cura, Toad, Gravity, Confuse, Fira, Stop, Thundara, Blizzara, Graviga, Reflect, Drain, Bio
  • HP < 4,000: Thundaga, Firaga, Blizzaga
  • Reaction Abilities: Counters all non-Magic abilitise except steal with Reset
  • Final Attack: Flare
  • Steal: Potion, Cornago Gourd
  • Drops: n/a

Omniscient counters all non-magic commands other than Steal by casting Reset and restarting the battle. Only the !White, !Black, !Blue, !Time, !Summon, !Red and !Dualcast are counted as magic, breaking rods, using the Magic Lamp or using other abilities such as !Gaia or !Call will trigger the counter (at least in the GBA version). In any case, I gave Krile !Blue, since White Wind heals through Reflect and Omniscient is weak against Wind spells like Aeroga. First, Lenna will try to steal a Kornago Gourd, if she gets a Potion instead, we’ll attack to trigger Return. Once we get the gourd, Krile will use Aeroga for damage and White Wind for healing, while Lenna will use Comet.

And that went well (in retrospect, summoning Syldra would’ve been a better option, since it hits harder than Aeroga and !Summon grants a higher Magic stat bonus).

End of Part X

  • White Magic learned: Holy (18/18 total)
  • Black Magic learned: Flare (18/18 total)
  • Blue Magic learned: Mind Blast, Doom, Mighty Guard (28/30 total)
  • Bestiary progress: 72%
  • Achievement Progress: 40/96

Let’s Play Final Fantasy V: Part IX

image

Return to Tycoon

image

  • King Tycoon’s room was finally open.
  • When did they start construction on the bridge? The river didn’t even exist until the worlds merged a few hours ago.

Antlion Cave

image

Boss - Antlion

  • Level 34, 8,100 HP, 1,000 MP, 48x13 Strength, 0 Magic, 50 Speed
  • 20 Defense, 20 Resistance, 10 Evasion, 10 Magic Evasion
  • Beast, Heavy
  • Weak against Water, immune to Earth
  • Status Immunity: Confuse, Death, Poison, Mini, Paralyze, Petrify, Stop, Toad
  • Active Abilities: Attack, Critical Attack, Dischord
  • Final Attack: Escape
  • Steal: Hi-Potion
  • Drops: n/a

This one’s easy. Bartz will attack with his Hayate Bow, while Krill will summon Golem to maintain Earthen Wall, attack with her Staff of Light and heal as necessary.

image

The fight went slow since Bartz kept getting hit with Dischord.

Ghido’s Cave, the Library of the Ancients and Moore

image

We went to Ghido’s Cave, where Exdeath returned and revealed his evil master plan. Then we went to the Library of the Ancients, where we got a quest to retrieve the four tablets and unseal the twelve legendary weapons. Also, we learned Mana’s Paeaen.

image

The Brave Blade is a trap, so we got the vastly superior Chicken Knife instead.

Pyramid of Moore

Miniboss - Gargoyle x2

  • Level 33, 5,000 HP, 300 MP, 58x9 Strength, 50 Magic, 34 Speed
  • 13 Defense, 12 Resistance, 10 Evasion, 35 Magic Evasion
  • Human, Heavy
  • Absorbs Holy, no elemental weaknesses
  • Status Immunity: Mini, Toad, Confuse
  • Active Abilities: Attack, Critical Attack, Transfision, (revive eachother if alone)
  • Steal: Potion, Phoenix Down
  • Drops: Hi-Potion

This is pretty simple, I just need to take both of them out at the same time.

image

They respawned a few times, but eventually, we managed to take them both out.

We finally learned 1000 Needles from a Lamia Queen (the first monster in the game that it can be learned from withotut !Control).

Krile mastered White Mage …

image

… and rolled Ninja!

Ninja (690 AP to master)

  • Base Stats: 39 Strength, 38 Agility, 27 Vitality, 14 Magic
  • Innate Abilities: !Throw, First Strike, Deal-Wield
  • Learnable Abilities: !Smoke, !Image, First Strike, !Throw, Dual-Wield
  • Equipment: Knives, ninja blades, boomerangs, light armour / clothes

Ninja are a quick and powerful melee class. !Smoke throws a smoke bomb to escape from battle. !Image is a non-magical version of the Blink spell, granting two stacks of Image status to block the next two physical attacks. First Strike increases the odds of ambushing enemies during random encounters. !Throw allows weapons and scrolls to be thrown at enemies, throwing a weapon uses Strength and Agility to calculate the damage multiplier, while scrolls hit all enemies with a Magic-based attack with slightly more base power than Bio or Titan.

Miniboss - Mecha Head

  • Level 37, 7,210 HP, 5,000 MP, 59x13 Strength, 0 Magic, 37 Speed
  • 28 Defense, 18 Resistance, 10 Evasion, 36 Magic Evasion
  • Beast (non-Heavy)
  • Weak against Lightning and Water, no elemental resistances
  • Status Immunity: Poison, Mini, Toad, Petrify, Death, Silence, Paralyze, Sleep, Old
  • Active Abilities: Attack, Missile, Flamethrower, Mustard Bomb, Surge Beam, Reverse Polarity, Interceptor (@ any party member using Jump)
  • Steal: Speed Shake, Gauntlet
  • Drops: Speed Shake

They’re weak against Water, but Aquabreath is non-elemental. But the Bio, Faraga, Blizzaga, Thundaga and Holy Spellblade spells one-shot any non-Heavy monsters who are weak against their elements, and Mecha Heads are non-Heavy and weak against Lightning. Normally, I wouldn’t one-shot bosses, but there are six of these things, and you can fight them again in the bonus dungeon (and also, they’re not technically bosses).

image

FYI, Interceptor cancels Jump, but doesn’t deal damage and doesn’t seem to have any other effect.

image

Have I mentioned the detailed sprites lately? Look at that Rajiformes on the left! In the SFC and GBA versions, it just looked like some kind of weird lamprey-bat, you couldn’t really make out the skull face or the ribs.

image

So we got the tablet and unsealed Bahamut, but where’s the boss?

image

There she is!

Boss - Melusine (stats before the slashes are for forms A, B and C, stats after the slashes are for Form D)

  • Level 29 / 33, 20,000 HP, 500 MP, 49x13 / 65x13 Strength, 5 / 0 Magic, 50 Speed
  • 90 / 0 Defense, 0 / 90 Resistance, 10 / 0 Evasion, 10 / 90 Magic Evasion
  • Heavy
  • All Forms: Immune to Poison, Holy, Earth, Wind and Water
  • Form A: Weak against Fire, absorbs Ice and Lightning
  • Form B: Weak against Ice, absorbs Fire and Lightning
  • Form C: Weak against Lightning, absorbs Ice
  • Form D: Absorbs Fire, Ice and Lightning
  • Status Immunity: Death, Poison, Mini, Toad, Petriy, Old, Berserk
  • Active Abilities:
  • Form A: Attack, Thundaga, Blizzaga, Blizzaga + Barrier Change
  • Form B: Attack, Thundaga, Firaga, Thundaga + Barrier Change
  • Form C: Attack, Blizzaga, Firaga, Firaga + Barrier Change
  • Form D: Firaga, Blizzaga, Thundaga, Entice + Barrier Change
  • Reaction Abilities:
  • Form A: Counters damaging spells with Blizzaga + Barrier Change
  • Form B: Counters damaging spells with Thundaga + Barrier Change
  • Form C: Counters damaging spells with Firaga + Barrier Change
  • Form D: Conters damaging spells with Entice + Barrier Change
  • Steal: Leather Armor (Form A) / Leather Cap (Form B) / Leather Shoes (Form C) / Leather Shield (Form D)
  • Drops: Maiden’s Kiss

Melusine uses Barrier Change to shift her elemental weaknesses. I could try to guess her elemental weaknesses, but instead, I’ll try a different strategy. Bartz will use Equip Axes for the armour piercing, Krile will use a Twin Lance and Dancing Dagger for the chance to use Sword Dance (which doubles attack power, making it possible to get past her immense defense) and Faris will use Two-Handed and a Great Sword (which raises her Attack Power to 114, enough to get past her defence), and use the Spellblade: Silence. Krile will heal.

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That went pretty well. Krile got a lot of Sword Dances, and we finished her off once she switched to her physical-weak form.

Airship Exploration

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Lenna rejoined, and Exdeath sucked Walse, Istory, the Moogle Village and Lix into the Void.

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We got the Assassin’s Dagger, Magus Rod and Sage’s Staff, and Exdeath sent a bunch of monsters after us.

Bartz mastered Ranger …

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… and rolled Chemist.

Chemist (630 AP to master)

  • Base Stats: 26 Strength, 27 Agility, 30 Vitality, 20 Magic
  • Innate Abilities: !Drink, Pharmacology
  • Learnable Abilities: Pharmacology, !Mix, !Drink, !Recover, !Revive
  • Equipment: Knives, staves, light armour / clothes, mage armour / robes

Chemists require a lot of setup, but they can be pretty powerful with the right setup. Pharmacology doubles the potency of healing and MP restoring items in battle. !Mix allows two items to be combined for various effects, including quite a few unique and powerful buffs. !Drink allows a character to drink 5 special potions: Power Drink grants a stacking +20 attack power bonus (and is bugged in most versions of the game), Speed Drink grants Haste status, Goliath Tonic doubles current and maximum HP, Hero Cocktail grants a stacking +10 level bonus and Iron Draft grants Protect status (these !Drink is self-only, but !Mix can be used to grand the same effects to any party member). !Recover is pretty much a free, non-magical party-wide Esuna. !Revive is pretty much a free, non-magical party-wide Raise.

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  • Fork Tower is sealed, for now.
  • In Crescent we learned Sinewy Elude for playing 7 pianos.
  • Then we went to the Phantom Village, where we found a Thief Knife and bought Arise, Dispel, Death, Osmose, Quick and Banish, an Angel Ring, Flame Ring, Coral Ring and Hermes Sandals from the secret armour shop, and a bunch of other gear.
  • Also, we got the Magic Lamp and the chocobo sidequest for a Mirage Vest.
  • And we got the Syldra summon, Syldra uses Thunderstorm, which deals Wind damage, and is almost as powerful as Thundaga.
  • The girl from the Regole weapon shop gave us a Ribbon.
  • And we learned Hero’s Rime in Crescent for playing all 8 pianos.
  • Then we headed back to the Pyramid of Moore for Sekhmet. While trying to steal Thief Gloves from Sekhmet, I noticed that the Tunnelers summoned by a Zephyrus cast Level 3 Flare.

Miniboss - Sekhmet

  • Level 41, 6,000 HP, 0 MP, 70x11 Strength, 0 Magic, 43 Speed
  • 10 Defense, 5 Resistance, 0 Evasion, 20 Magic Evasion
  • Beast, Human, Heavy
  • No elemental weaknesses or resistances
  • Status Immunity: Poison, Mini, Toad, Petrify, Death, Sleep
  • Active Abilities: Attack, Sling
  • Steal: Hi-Potion, Thief’s Gloves
  • Drops: Crystal Armor

Okay, this one’s easy, but you can only defeat him once (you can run away as many times as you want though). I’m trying to get a second set of Thief’s Gloves.

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It took a bunch of tries, and we powered up the Chicken Knife quite a bit from all the running, but eventually, we got the Thief’s Gloves and took out Sekmet.

At this point, I’ll call it a night.

End of Part IX

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  • White Magic learned: Arise, Dispel (17/18 total)
  • Black Magic learned: Death, Osmose (17/18 total)
  • Time Magic learned: Quick, Banish (17/18 total)
  • Summon Magic learned: Syldra (11/15 total)
  • Blue Magic learned: 1000 Needles, Level 3 Flare (25/30 total)
  • Songs learned: Mana’s Paean, Sinewy Elude, Hero’s Rime (8/8 total)
  • Bestiary progress: 65%
  • Achievement Progress: 40/96

Final notes:

  • Weird, the Tablets in the Bag! achievement description says I’m supposed to get all four tablets, but I’ve only gotten one so far.
  • Next up: The Island Shrine and Fork Tower.

Let’s Play Final Fantasy V: Part VIII

We learned Aeroga in Ghido’s Cave from a Metamorph transformed into a Whirl Demon. I wonder if it’s possible to learn White Wind off of them.

Also, Galuf mastered Summoner …

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… and rolled White Mage! Hooray! A dedicated healer! I’ll give him !Call so he can deal damage without burning through his MP.

White Mage (580 AP to master)

  • Base Stats: 17 Strength, 25 Agility, 24 Vitality, 49 Magic
  • Innate Abilities: !White
  • Lernable Abilities: !White, MP +10%
  • Equipment: Staves, mage armour / robes

White mages are FFV’s main healer class. !White lets any job cast White Magic spells, which are focused on healing and defense, as well as giving any job the base Magic stat of a White Mage. MP +10% increases maximum MP by 10%.

Anyway, it looks like it’s not possible to learn White Wind off of the Metemarph versions of Whirl Demons, they can be Confused, but they only seem to cast Aeroga.

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Dangit, Bartz!

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Anyway, we got the Guardian Branch to unlock the Forest of Moore.

Okay, Gil Turtle attempt 3. This time, I used Confuse and Ethers to get Poison Eagles in Drakenvale to cast Float, and Galuf can damage the turtle with Curaga between Golem summons.

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For some reason, the Gil Turtle was immune to Curaga (possibly due to the Holy immunity?), so Bartz alternated between Earthen Wall and Diamond Dust. We went through a lot of Ethers during the second fight.

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Anyway, we went to the Forest of Moore.

Bartz mastered Berserker …

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… and rolled Ranger! Yes! Rapid Fire!

Ranger (600 AP to master)

  • Base Stats: 40 Strength, 36 Agility, 25 Vitality, 19 Magic
  • Innate Abilities: !Aim
  • Lernable Abilities: !Animals, !Aim, Equip Bows, !Rapid Fire
  • Equipment: Knives, bows, light armour / clothes

Hunters are ranged attackers. !Animals summons random woodland critters for random effects, it’s weaker than !Gaia, but includes some healing abilities. !Aim charges up to perform an attack with a 100% hit rate. Equip Bows grants other jobs the ability ot equip bows, and the base Strength and Agility of a Hunter. !Rapid Fire performs four defence-piercing, auto-hit, half-damage attacks against random enemies.

We learned Lilliputian Lyric from the Mini Magicians.

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Moogles to the rescue!

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(Also, there’s a healing spring down here.)

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Boss - Crystal x4

  • Level 77, 7,777 HP, 10,000 MP, 40x10 Strength, 1 / 10 / 15 Magic, 40 / 45 / 50 / 55 Speed
  • 10 Defense, 20 Resistance, 50 Evasion, 20 Magic Evasion
  • Typeless
  • All crystals are immune to Ice, Lightning, Poison and Holy; Fire Crystal absorbs Fire / Earth Crystal absorbs Earth / Water Crystal absorbs Water / Wind Crystal absorbs Wind
  • Status Immunity: Berserk, Confuse, Mini, Silence, Old, Paralyze, Petrify, Poison, Sleep, Stop, Toad
  • Active Abilities:
  • All crystals: Attack, Critical Attack
  • Fire Crystal: Firaga (HP < 3,000)
  • Earth Crystal: Earth Shaker (HP < 3,000)
  • Water Crystal: Aqua Breath (HP < 3,000)
  • Air Crystal: Aeroga (HP < 3,000)
  • Steal: Elixir
  • Drops: Ash

Okay, Bartz is going to use !Aim, Galuf’s going to summon Golem to keep up Earthen Wall, heal with Curaga as needed and summon Titan for damage, Lenna’s going to be a secondary attacker / healer with Mug (to try to get some more Elixirs) and Cura (if needed) and Faris is going to use Jump. We’re going to start with the Water crystal on the right, followed by the Fire crystal on the top, the Air crystal on the left, and finally, the Earth crystal on the bottom.

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That was easy. Lenna didn’t have to help with healing.

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Nice job breaking it, heroes!

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Are you from the future?

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Krile to the rescue! Did she just knock out Exdeath?

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Galuf to the rescue!

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Dunno why they didn’t try this in FFVII.

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Anyway, Krile inherited Galuf’s abilities and joined the party.

Anyway, in Exdeath’s Castle, we got White Wind by confusing a Hell Raiser.

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Anyway, Kelger and the werewolves of Quelb broke the illusion. Where did Exdeath learn architecture? Desert Bluffs?

Faris mastered Dragoon …

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… and rolled Mystic Knight! Yes! That’s a powerful one! And compatile with Two-Handed!

Mystic Knight (680 AP to master)

  • Base Stats: 38 Strength, 38 Agility, 38 Vitality, 25 Magic
  • Innate Abilities: !Spellblade, Magic Shell
  • Learnable Abilities: Magic Shell, !Spellblade
  • Equipment: Knives, swords, shields, heavy armour, light armour / clothes

Mystic Knights can imbue their weapons with the power of spells, gaining effects such as debuffs and elemental damage multipliers. Magic Shell allows them to auto-cast Shell on themselves at critical HP. !Spellblade allows any job to cast Spellblade spells, as well as granting other jobs the base Strength and Magic of a Mystic Knight.

We learned Level 2 Old from the Magic Dragons. Unfortunately, it’s not possible to learn Level 3 Flare from the Red Dragons without Control. We managed to get a rare Power Staff as a lucky drop from hte Black Warlocks, so we won’t need to grind for it.

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Boss - Carbuncle (2nd form stats are after the slash)

  • Level 44 / 1, 15,000 HP, 10,000 / 1,000 MP, 50x10 / 7x2 Strength, 50 / 10 Magic, 50 / 25 Speed
  • 50 / 10 Defense, 50 / 0 Resistance, 70 / 10 Evasion, 50 / 0 Magic Evasion
  • Beast, Heavy (attack form) / Typeless (healing form)
  • Immune to earth in both forms, weak against all other elements in healing form
  • Innate Status: Float + Reflect (attacking form only)
  • Status Immunity:
  • Attacking form: Death, Stone, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk, Stop
  • Healing form: Death, Berserk
  • Active Abilities:
  • Attacking form, HP >= 10,000: Fira, Blizzara, Thundara, (change to healing form)
  • Attacking form, HP = 9,999..3,000: Bio, Stop, Confuse, (change to healing form)
  • Attacking form, HP < 3,000: Break, Banish, Doom, (change to healing form)
  • Healing form: Cura, (revert to attacking form)
  • Steal: Reflect Ring (both forms), Goliath Tonic (both forms)
  • Drops: Turtle Shell (both forms)

Carbuncle reflects spells off of itself and switches forms to heal itself after every third spell, temporarily dropping its defenses. Bartz will attack, Krile will heal (and attack when she doesn’t need to heal, since her Staff of Light hits pretty hard), Lenna will try to steal some more Reflect Rings, and then attack, and Faris will attack with the Silence Spellblade. (She could use the Break Spellblade to one-shot Catoblepas as soon as it goes into healing mode.)

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Faris inflicted Silence while Catoblepas was in healing mode, which prevented the critter from healing, unfortunately, status effects are tracked separately for each form, and Faris never managed to get in any hits in attack mode. The fight still went pretty easy, and Lenna stole two Reflect Rings.

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Carbuncle casts Ruby Light, which gives the entire party Reflect status.

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Gilgamesh is back!

  • Boss - Gilgamesh - Round 4
  • Level 53 / 60, 55,000 / 60,0000 HP, 2,000 / 9,0000 MP, 60x12 / 50x1 Strength, 1 / 0 Magic, 65 / 75 Speed
  • 10 / 20 Defense, 15 / 10 Resistance, 0 Evasion, 30 / 0 Magic Evasion
  • Human, Heavy
  • No elemental resistances or weaknesses
  • Innate Status: None (phase 1) / Regen (phase 2, dispellable)
  • Status Immunity: Darkness, Poison, Mini, Toad, Petrify, Death, Silence, Berserk, Confuse, Paralyze, Sleep, Old, Stop
  • Active Abilities:
  • Phase 1 (HP >= 42,000): Attack, Dischord, Lilliputian Lyric, Critical Attack, Dancehall Daze, Flash, Hurricane, Pond’s Chorus, Time Slip, Rocket Punch
  • Phase 2 (HP < 42,000): Attack, Hurricane, Pond’s Chorus, Time Slip, Critical Attack, Dischord, Lilliputian Lyric, (morph)
  • Phase 3 (morphed): Attack
  • Steal: Hi-Potion, Gauntlets / Genji Helm
  • Drops: Excalipoor

This is an easy one. No real strategy other than making sure to steal the Genji Helm after he morphs.

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And that was easy. FYI, the Excalipoor deals full damage with Goblin Punch.

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Boss - Exdeath

  • Level 66, 32,768 HP, 32,768 MP, 58x20 Strength, 0 Magic, 50 Speed
  • 25 Defense, 25 Resistance, 10 Evasion, 85 Magic Evasion
  • Heavy
  • Weak against Holy, immune to Poison
  • Innate Status: Regen (undispellable)
  • Status Immunity: Darkness, Poison, Mini, Toad, Petrify, Death, Silence, Berserk, Confuse, Paralyze, Sleep, Old, Stop
  • Active Abilities:
  • Phase 1 (HP >= 16,000): Attack, Condemn, Reverse Polirity, Vacuum Wave, Gravity 100, Gravity, Earth Shaker, Flame, Hurricane, Zombie Breath, Bio, Level 3 Flare
  • Phase 2 (HP = 15,999..7,000): Attack, Vacuum Wave, Firaga, Thundaga, Blizzaga
  • Phase 3 (HP < 7,000): Attack, Meteor, Firaga, Blizzaga, Thundaga, Vacuum Wave
  • Steal: Elixir, Staff of Judgment
  • Drops: n/a

Bartz will attack with the Hayate Bow (which has a chance to randomly use !Rapid Fire instead of a regular attack), Krile will heal with Curaga, keep up Earthen Wall, and attack with her Staff of Light (I got one off the Metamorphs in Ghido’s Cave, and it should hit ridiculously hard since the damage is based on the Magic stat and Exdeath is weak against the Holy element), Lenna will try to steal an Elixir or Staff of Judgment and then attack and act as a backup healer, and Faris will use Spellblade: Drain, since Exdeath has no elemental weaknesses other than Holy (which isn’t available through Spellblade until World 3), and is immune to Silence, Sleep and Petrification.

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I forgot that Krile still had Learning instead of !Summon (on the off chance that she might be targetted by Doom), but other than that, the fight went as expected. Lenna stole an Elixir, but I’ll be able to get a Staff of Judgment pretty soon in World 3.

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How’d we get back here?

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End of Part VIII

  • Summon Magic learned: Carbuncle (10/15 total)
  • Blue Magic learned: Aeroga, Lilliputian Lyric, White Wind Level 2 Old, (23/30 total)
  • Bestiary progress: 56%
  • Achievement Progress: 36/96

Final Notes:

  • I didn’t have any luck stealing a Judgment Staff off of the Black Warlocks, but it’s easier to steal one off of an Istory Lythos in World 3.
  • I could’ve learned Condemn and Level 3 Flare off of Exdeath, but I can get those later too.

Let’s Play Final Fantasy V: Part VII

Off to see Ghido.

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Okay, that didn’t work out.

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We went over to Surgate castle, where we got permission to loot the treasure chests (both of them). We also learned Swift Song and Float.

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Also, Batrz almost remembered something!

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I’ll just leave this here….

Then we went to fight the Gil Turtle.

Boss - Gil Turtle

  • Level 57, 32,768 HP, 8,000 MP, 115x13 Strength, 90 Magic, 66 Speed
  • 40 Defense, 55 Resistance, 40 Evasion, 40 Magic Evasion
  • Undead, Heavy
  • Weak against ice, immune to holy, absorbs all other elements
  • Initial Status: Protect & Shell (dispellable)
  • Status Immunity: Darkness, Poison, Mini, Toad, Petrify, Death, Berserk, confuse, Paralyze, Sleep, Old, Stop
  • Active Abilities: Attack
  • Reaction Abilities: Counters damage with Turtle x2; final attack: Earthquake
  • Steal: Potion, Hi-Potion
  • Drops: n/a

Gil Turtle is heavy, and, thus, can’t be one-shotted by Raise or Phoenix Down. The Turtle attack can inflict Old, Poison, Blind, Paralyze, Charm or HP Leak. Galuf will summon Golem, while Lenna will cast Blizzara, Faris will use Jump and Bartz will attack with the Dancing Dagger, since Sword Dance completely ignores Defense. They’re all equipped with their best dodge / evasion gear.

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We managed to hold out for quite a while, but eventually succumbed to attrition. Also, I should’ve gone with an axe, since the Gil Turtle’s undead and reverses the HP drain of Jitterbug. I’ll make another attempt after we get better gear Moore.

Anyway, on to Xezat’s Fleet.

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I just noticed that those things are paddleboat wheels.

I had been getting a bunch of crashes, so I rebooted my ancient tablet (an Asus TF-101 from 2011 that’s been dropped way too many times) to free up some RAM.

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Boss - Gilgamesh & Enkidu

Gilgamesh

  • Level 31, 8,888 HP, 888 MP, 50x5 Strength, 50 Magic, 45 Speed
  • 10 Defense, 10 Resistance, 10 Evasion, 10 Magic Evasion
  • Humanoid, Heavy
  • No elemental weaknesses or resistances
  • Status Immunity: Poison, Mini, Toad, Petrify, Confuse, Paralyze, Sleep, Stop
  • Active Abilities: Attack, Critical Attack, Missile, Death Claw, summons Enkidu when HP < 6,000
  • Steal: Genji Gloves
  • Drops: Golden Shield

Enkidu

  • Level 29, 4,000 HP, 1,000 MP, 50x5 Strength, 40 Magic, 45 Speed
  • 0 Defense, 0 Resistance, 20 Evasion, 20 Magic Evasion
  • Humanoid
  • Immune to Earth, no elemental weaknesses
  • Innate Status: Float (cannot be dispelled)
  • Status Immunity: Confuse, Mini, Toad, Paralyze, Poison, Sleep, Stop
  • Active Abilities: Attack, Critical Attack, Aera, Vampire, Missile, Wind Slash, Thread, Sonic Wave, White Wind
  • Steal: Green Beret
  • Drops: Trident

Like all Gilgamesh battles, this is an easy fight. After he takes a bit of damage, he’ll summon Enkidu. The most important thing is getting the Genji Gloves.

So anyway, I’m going to take off Bartz’s weapons so he doesn’t screw things up, have Lenna use !Steal until she gets the Genji Gloves, and have Galuf and Faris heal with potions as necessary. After that, Galuf will use Aquabreath, Lenna will use level 3 Black Magic, Faris will use Jump and Bartz will continue to punch ineffectually.

(I could also take out Enkidu with Missile, since he’s non-Heavy and immune to percentile HP reduction effects.)

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The fight went a little harder than I expected because of Missile and Vampire, but we made it.

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2x foreshadowing combo!

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FYI, this isn’t a Homestuck reference, the GBA version from 2006 uses pretty much the same script.

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Weird glitch, before the fleet is attacked, this door opens onto the bridge. After the attack, the door is non-functional, and checking it doesn’t give a locked notification or anything. The same bug’s in the GBA version. I’m guessing that the pre-attack and post-attack versions of the fleet are different maps / zones and they forgot to add the bridge in the post-attack version.

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Anyway, we made our way up the tower, learning Time Slip from a Traveler and Guard Off from a Zigguraut Gigas. Unfortunately, learning Level 2 Old from a Level Tricker requires a Beast Master for Control and a Chemist for Reflect, and we haven’t rolled either of those jobs yet.

Boss - Atomos

  • Level 41, 19,997 HP, 10,000 MP, 10x10 Strength, 80 Magic, 36 Speed
  • 14 Defense, 20 Resistance, 0 Evasion, 20 Magic Evasion
  • Heavy
  • No elemental weaknesses or resistances
  • Initial Status: Haste (dispellable)
  • Status Immunity: Darkness, Poison, Mini, Tead, Petrify, Death, Silence, Berserk, Confuse, Paralyze, Old, Slow, Stop
  • Active Abilities:
  • All party members alive: Comet
  • One or more party members dead: (Pull), Slowga, Demi, Quarter, Old, Wormhole (if party member is within range)
  • Steal: Ether, Flail
  • Drops: Dark Matter

If all party members are up, Atomos spams Comet, which hits extremely hard at this point in the game. If any party members are down, Atomos will pull them toward itself, then use Wormhole to remove them from the battle if they get close enough.

Anyway, Galuf will summon Titan, Faris will jump, Lenna will attack if everyone’s up or use Phoenix Downs if anyone’s down and Bartz will do whatever. There’s no point in healing, since Comet can easily one-shot anyone, and Atomos only deals damage through percentile attacks while someone’s down.

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Galuf got pretty close to getting Wormholed, but we made it.

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Unfortunately, Xezat didn’t make it.

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Wait a minute, is Faris supposed to be a pirate or a cowgirl? Is she a cowgirl pirate? Like the ones on One Piece?

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Anyway, after we headed over to Moore.

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Sorry Lenna, you can’t cast level 5 spells, this isn’t the DS remake of Final Fantasy III. (On the bright side, you can get !Dualcast.)

Anyway, after some shopping in Moore, I was flat broke.

Something interesting I noticed. In this version of FFV, Berserked characters always seem to attack the enemy at the front instead of attacking random targets.

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The Great Forest of Moore is a dead end, at least for now.

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I just figured out what that tile thing in the water is! It’s the rest of the submarine! I thought it was a graphical glitch because it looked like floor tiles, but I guess it’s supposed to be a bunch of metal sheets riveted together.

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Chocobo trivia: In Final Fantasy V, it’s only possible to ride male chocobos. In Final Fantasy VIII, it’s only possible to ride female chocobos.

Anyway, off to fight Catoblepas.

Boss - Catoblepas

  • Level 38, 5,000 HP, 500 MP, 55x10 Strength, 50x11 Magic, 45 Speed
  • 20 Defense, 10 Resistance, 0 Evasion, 0 Magic Evasion
  • Beast, Dragon, Heavy
  • No elemental weaknesses or resistances
  • Status Immunity: Darkness, Mini, Toad, Petrify, Death, Silence, Berserk, Confuse, Paralyze, Sleep, Old, Slow
  • Active Abilities: Attack, Drain
  • Reaction Abilities: Counters damage with Evil Eye
  • Steal: Phoenix Down
  • Drops: Catoblepas

I don’t have any petrification resistance gear yet, so I’ll have to rely on Gold Needles. Galuf will cast Titan, Lenna will attack, Faris will use !Jump and Bartz will do whatever he wants.

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The fight went pretty easy.

Anyway, the Catoblepas summon casts Demon’s Eye, which inflicts petrification like the Break spell, but costs more MP, has a higher base hit rate (99%) and can’t be reflected.

Okay, I’m going to try fighting the Gil Turtle again now that I’ve got better gear from Moore. This time, Barts is using a Poison Axe instead of a Dancing Dagger to benefit from the armour piercing effect and avoid healing it with Jitterbug, while Lenna is using a Frost Rod to deal more damage with Blizzara. As before, all the Elven Cloaks are equipped and Galuf has a Main Gauche. Everyone except Bartz was in the back row.

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Also, I decided to cast Protect on everyone so the Earth Wall would hold longer. Unfortunately, I forgot how hard the final Earthquake attack hits, and Faris wasn’t up in the air. Next time, I’ll make sure everyone has Float (even if I don’t get a Time Mage or Chemist, I can still cast Confuse on the Poison Eagles in Drakenvale).

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Anyway, it looks like we need to see Sage Ghido, but it’s getting late, so I’ll call it a night.

End of Part VII

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  • White Magic learned: Curaga, Reflect, Berserk (15/18 total)
  • Black Magic learned: Firaga, Blizzaag, Thundaga (15/18 total)
  • Time Magic learned: Float, Graviga, Hastega, Old (15/18 total)
  • Summon Magic learned: Catoblepas (9/15 total)
  • Blue Magic learned: Time Slip, Guard Off (19/30 total)
  • Songs learned: Swift Song (5/8 total)
  • Bestiary progress: 49%
  • Achievement Progress: 31/96

Final notes:

  • Next up: Ghido’s Cave, another Gil Turtle attempt, the Great Forest of Moore and Exdeath’s Castle.

Let’s Play Final Fantasy V: Part VI

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And we’re off to Galuf’s World.

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Boss - Abductor

  • Level 22, 1,500 HP, 2,000 MP, 40x7 Strength, 10 Magic, 25 Speed
  • 0 Defense, 0 Resistance, 0 Evasion, 0 Magic Evasion
  • Typeless
  • No elemental resistances or weaknesses
  • Innate Status: Float
  • Status Immunity: Mini, Toad, Paralyze, Sleep
  • Active Abilities: Attack, Critical Attack, Hurricane
  • Steal: Gaia Gear
  • Drops: Hi-Potion

This is a solo fight, and, since Bartz is a Berserker, I can’t really do much strategy-wise. I’ll give him the Main Gauche and Elven Mantle to maximize his physical evasion, giving him a better chance to survive attacks if he gets hit by Tornado.

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And Bartz took him out quickly and easily.

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What’s this? Treasure?

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Bartz, no!

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It’s Gilgamesh!

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Galuf’s back!

For now….

Blue Mage (350 AP to master)

  • Base Stats: 16 Strength, 25 Agility, 27 Vitality, 47 Magic
  • Innate Abilities: !Blue, Learning
  • Learnable Abilities: !Check, Learning, !Blue, !Scan
  • Equipment: Knives, swords, rods, shields, light armour / clothes, mage armour / robes

Blue Mage is a really fun and useful job. While they don’t offer the specialized toolkit of a Black, White or Time Mage, the Blue Magic spell list does provide a wide variety of useful and powerful spells. They’re also pretty durable as far as caster jobs go. !Check is a weaker version of Libra that only reveals the target’s HP. Learning is a passive ability which allows any job to learn magic spells after being hit by them. !Blue allows Blue Magic spells to be cast, and grants other jobs the base Magic stat of a Blue Mage. !Scan is an improved version of Libra which reveals the target’s level, HP, weaknesses and current conditions.

Summoner (750 AP to master)

  • Base Stats: 14 Strength, 23 Agility, 23 Vitality, 57 Magic
  • Innate Abilities: !Summon
  • Learnable Abilities: !Summon, !Call
  • Equipment: Knives, rods, mage armour / robes

I’ve been a fan of Summoners way back when Final Fantasy IV was called Final Fantasy II, and FFV handles them pretty well. Typically, Summoning’s about as powerful as Black Magic, but it deals full damage against multiple targets, can’t be reflected, and includes Earth, Wind and Water elemental spells (which aren’t available for Black Magic), however the spells tend to be more expensive, and generally aren’t learned as fast or early as comparable Black Magic spells. Summoners also get a few support, defense and utility spells. So far, the only one I’ve got is Sylph, which is about twice as powerful as Fire, Blizzard or Thunder, and heals the party for about half as much as a multi-targetted Cure. I’ll go over Golem, Carbuncle and Phoenix as I get them. Finally, Summoners have one of the highset base Magic stats in the game, second only to the remake-exclusive Oracles. !Summon allows jobs to cast Summon spells, as well as granting other jobs the Summoner’s base Magic stat. !Call casts a random Summon spell for free, it’s pretty good as an MP-saving option for random encounters and auto-battle.

Boss - Gilgamesh - Round 1

  • Level 26, 11,500 HP, 2,000 MP, 40x6 Strength, 0 Magic, 25 Speed
  • 40 Defense, 0 Resistance, 0 Evasion, 0 Magic Evasion
  • Typeless
  • No elemental resistances or weaknesses
  • Status Immunity: Poison, Toad, Petrify, Confuse, Paralyze, Sleep
  • Active Abilities: Attack, Critical Attack, Escape (when HP < 10000)
  • Steal: n/a
  • Drops: Elixir

This is a cakewalk. Since he runs away after taking a bit of damage, Galuf could easily finish the fight by summoning Titan or casting Death Claw. Instead, I think I’ll just summon Sylph or cast Vampire or something.

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And that was easy. (I went with Vampire.)

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Oddly, Galuf got bumped up to the 2nd party slot, shuffling Lenna and Faris down one.

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I learned Transfusion by casting Confuse on the Devilfish. (Also, cool! I never noticed that Strapparers are supposed to be  demons ripping their way through portals. In low-res, they looked more like some kind of wispy shadow ghosts.)

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Off to the Big Bridge gauntlet.

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Boss - Gilgamesh - Round 2

  • Level 28, 6,500 HP, 1,000 MP, 49x7 Strength, 0 Magic, 45 Speed
  • 14 Defense, 10 Resistance, 10 Evasion, 0 Magic Evasion
  • Humanoid, Heavy
  • No elemental resistances or weaknesses
  • Status Immunity: Poison, Mini, Toad, Death, Silence, Confuse, Paralyze, Sleep, Stop
  • Active Abilities:
  • HP >= 2,500: Attack, Critical Attack, Goblin Punch, Aeroga, Wind Slash
  • HP < 2,500: Attack, Jump, Electrocute
  • Reaction Abilities: Haste + Protect + Shell + Jump (HP < 2,500); Flee (HP = 0)
  • Steal: Hero’s Cocktail, Trident
  • Drops: Wizard’s Hat

Another easy one. Lenna will try to steal and then focus on healing, Galuf will summon Titan, Faris will use Gaia (in this terrain, can use Gust, Wind Slash, Sonic Boom and Twister, unfortunately, Gilgamesh, like most bosses, is immune to Sonic Boom and Twister because he’s a Heavy-type monster), and Bartz will just attack because he’s a Berserker and Berserkers didn’t get any cool abilities until Final Fantasy VI.

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And that was easy. Lenna was mostly on healing duty, and, unfortunately, Faris just kept wasting her turns with Sonic Boom and Twister.

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And we were blown all the way to the Gloceana continent.

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Another detail from the remakes that you might’ve missed in the low-res originals: Squid monsters have transparent shells.

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Sorry Lenna, Red Mages can’t cast level 4 spells, this isn’t Dimensions.

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It’s kind of weird that they had a purple-haired girl sprite but didn’t use it for kid!Sarisa.

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How are you still in business? (Seasonal tourism maybe?)

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I tried to fight a Shield Dragon in the the Sealed Castle of Kuza, it didn’t work out so well.

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There’s a scene in here.

Oh, I almost forgot …

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… who would hide a piano in here?

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Wow, these things look like melted flans.

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Boss - Tyrannosaur

  • Level 29, 5,000 HP, 1,000 MP, 45x8 Strength, 0 Magic, 50 Speed
  • 20 Defense, 20 Resistance, 0 Evasion, 0 Magic Evasion
  • Dragon, Undead
  • Weak against fire, immune to ice
  • Status Immunity: Poison, Mini, Toad, Petrify, Silence, Confuse, Paralyze, Sleep, Stop
  • Active Abilities: Attack, Critical Attack
  • Reaction Abilities: Counters physical attacks with Attack, Critical Attack or ??? / Revenge; counters magic with Poison Breath
  • Steal: Golden Shield
  • Drops: Elixir

In this fight, physical attacks are inadvisable due to the 1 in 3 chance of being countered by ??? / Revenge. Unfortunately, Bartz doesn’t really have a choice, so I’ll have to rely on Phoenix Downs instead. Lenna will focus on healing and trying to steal (with !Steal this time instead of !Mug to avoid the counters), Galuf will summon Titan (the boss is weak against fire, but Gaia’s Wrath is about twice as powerful as level 2 summons), and Faris will use !Gaia (Ignus Fatuus deals fire damage, Stalactite and Wind Slash hit pretty hard, and Cave-in can deal enough damage to one-shot the boss).

Of course, since the Tyrannosaur is a non-Heavy Undead, the easiest way to take it out is with a Phoenix Down, but I don’t think I’ll have to do that.

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It was a tough one, but we pulled through.

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What’s a moogle suit doing here?

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Is this, like, another person in a moogle suit? Because it doesn’t talk like the other moogles, and moogles are supposed to be telepathic so they should be able to tell the difference between a real moogle and a person in a suit.

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So anyway, Krile flew over to get us after the psychic moogles told her were we were.

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Did Galuf remember to take ANYTHING last time?

Faris mastered Geomancer …

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… and rolled Dragoon.

Dragoon (560 AP to master)

  • Base Stats: 42 Strength, 29 Agility, 39 Vitality, 12 Magic
  • Innate Abilities: !Blue
  • Learnable Abilities: !Jump, !Lance, Equip Lances
  • Equipment: Knives, spears, shields, heavy armour, light armour / clothes

Dragoons are a pretty straightforward warrior job. !Jump is a special attack with a 100% hit rate, which deals double damage if the attacker is wielding a spear (or a Man-Eater knife), it’s slower than regular attacks, but the attacker is untargetable while up in the air. !Lance is a magical attack which drains HP and MP from a target, the HP drain is as powerful as Drain and the MP drain is half as powerful as Osmose. !Equip Lances lets any job wield spears and inherit the base Strength of a Dragoon.

Unfortunately, it turns out that Two-Handed doesn’t work with spears, so I’ll give Faris Cover.

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I don’t remember this scene. Is it new? (I looked it up on, GameFAQs, it looks like it’s been here since the original SFC version.)

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I guess the second Abductor was technically a boss too? Whatever, he was a pushover.

Anyway, we decided to go to Drakenvale to get some Dragon Grass to heal Krile’s dragon.

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Dangit, Bartz! You should know this. Remember that werewolf in Karnak Castle?

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Okay, the snarky pirate has a point.

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Cool portrait!

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Bartz can do that? Wow, this’ll come in really handy for the Wendigo fight. (Spoiler alert: No, it won’t.)

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Wow, Dorgann from FFV has a pretty strong resemblance to Sabin and Cyan from FFVI.

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We learned Requium, which is going to be really useful in the Great Sea Trench if we get a Bard in time.

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The Golem rescue fight took a few tries. The Bone Dragon and Zombie Dragon in the fight are special heavy versions, so they’re immune to Raise / Phoenix Down. Galuf used Flame Thrower, Lenna used Fira and Faris used Jump.

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Anyway, after a few attempts, we learned the Golem summon. Golem uses Earth Wall, creating a barier to absorb incoming physical attacks until it has blocked a certain amount of damage.

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That’s some bad grass.

Boss - Dragon Pod, Dragon Flower x5

Dragon Pod

  • Level 33, 12,000 HP, 1,000 MP, 40x6 Strength, 50 Magic, 39 Speed
  • 0 Defense, 40 Resistance, 0 Evasion, 0 Magic Evasion
  • Humanoid (lolwut?)
  • No elemental resistances or weaknesses
  • Status Immunity: Poison, Mini, Toad, Petrify, Silence, Confuse, Paralyze, Sleep
  • Active Abilities: (summon / revive flowers)
  • Steal: n/a
  • Drops: Elixir

Dragon Flower

  • Level 31 / 33 / 35, 100 HP, 1,000 MP, 5x20 Strength, 50 Magic, 17 / 18 / 22 / 27 Speed
  • 0 Defense, 50 Resistance, 0 Evasion, 30 Magic Evasion
  • Typeless
  • No elemental resistances or weaknesses
  • Innate Status: Regen
  • No status immunities
  • Active Abilities: Silver Powder / Poison Powder / Darkness Powder / Paralyze Powder / Confuse Powder
  • Steal: n/a
  • Drops: Phoenix Down

Each of the flowers has a different special attack which inflicts a different status ailment. The Dragon Pod starts the battle by summoning several waves of flowers (four to be precise), after which it will revive all the flowers whenever it’s alone or several turns have passed. It has no attacks of its own. Lenna will heal as needed and multicast level 3 spells to take out the flowers. Galuf will summon Golem to intercept the attacks and Titan to damage the boss and take out the flowers. Faris will use Jump on the boss. Bartz the Berserker will regret the fact that we didn’t manage to steal a Gaia Hammer from Titan and won’t get another chance to snag one until World 3. At least he’s got a Dancing Dagger so he can do something interesting.

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Actually, it turns out that Fira didn’t hit hard enough to take out the flowers due to their high magic resistance, so she just attacked the boss, but one summoner was enough to handle the flowers.

Anyway, we returned to Bal Castle, got a message from Sage Ghido and healed the wind drake.

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End of Part V

  • White Magic learned: Blink, Shell (12/18 total)
  • Black Magic learned: Drain, Break, Bio (12/18 total)
  • Time Magic learned: Comet, Slowga, Return, Teleport (11/18 total).
  • Summon Magic learned: Golem (8/15 total)
  • Blue Magic learned: Transfusion (17/30 total)
  • Songs learned: Requium (4/8 total)
  • Bestiary progress: 43%
  • Achievement progress: 30/96

Final notes:

  • Next up, Ghido’s Island, Surgate Castle, a (likely unsuccessful) Gil Cave attempt, Xezat’s Fleet, Barrier Tower and then we’ll see how far we can get from there.